AI Insights · Timothy · March 2024
Top 5 Bubble Shooter Games on Android in Malta: Q1 2024
Explore the performance of the top 5 bubble shooter games on the Android platform in Malta during the first quarter of 2024, based on data from Sensor Tower.
The first quarter of 2024 saw notable performances from the top 5 bubble shooter games on the Android platform in Malta. Here's a look at how each game fared based on weekly downloads and revenue metrics provided by Sensor Tower.
Bubble Shooter: Panda Pop! from Jam City, Inc. experienced fluctuations in its weekly revenue. The game started the quarter with $82 in the first week of January, dropping to $40 in the second week, and then gradually declining to $13 by the end of January. February saw minimal revenue, peaking at $15 in the week of February 19. By March, weekly revenue hovered between $1 and $7. Weekly downloads were modest, peaking at 9 in the first week of January and showing sporadic activity throughout the quarter.
Marble Master by Teewee Games demonstrated a more consistent revenue stream. Starting at $12 in the first week of January, the game's revenue saw a peak of $35 in the final week of March. Weekly downloads also showed steady performance, starting at 30 in early January and peaking at 47 by the end of the month. The game maintained a stable download rate with minor fluctuations throughout February and March.
Bubble Witch 3 Saga from King saw varying weekly revenue, starting at $16 in the first week of January and peaking at $25 in the second week of March. Weekly downloads were relatively stable, ranging from 2 to 11 throughout the quarter, with a peak of 11 in mid-February.
Bubble Shooter! Extreme by Ilyon had a mixed performance with weekly revenue. It started at $29 in the first week of January, peaked at $32 in mid-January, and then saw a drop, with some weeks recording no revenue at all. The game did not record any downloads during the quarter, indicating a focus on monetization from existing users.
My Little Pony Pocket Ponies from Budge Studios showed intermittent revenue, with peaks of $28 and $33 in mid-February. Weekly downloads were modest, starting at 6 in the first week of January and peaking at 10 in the fourth week of January. The game maintained a low but consistent download rate throughout the quarter.
For more detailed insights and data, visit Sensor Tower.